![]() When you render your image, save the image as a “.png”, and you will have three files. I also have the alpha channel selected since I am putting my own sky behind the image as well. Select the material ID channel in your VFB dialogue. Also, use a color for the diffuse layer that is low saturation, this will be important later. In the material editor, select the material you want to mask, and pick a color other than black. I thought I would share my steps in making this image using the material ID and Alpha channel. This is a tool that allows you to mask out a material and replace it with a suitable texture. ![]() Having the material ID channel has been an immense help in compositing images in post-process.
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